How to Move Your Base in Dune: Awakening (2026)
To move your base in Dune: Awakening, use the Base Reconstruction Tool to store your base, then place its blueprint at a new location. The current tool preserves the structure, placeables, and base contents, so you do not have to empty every ordinary storage container and salvage each wall by hand. Vehicles and certain vehicle cargo containers are excluded, however, and the tool has specific placement rules. Prepare those details first to avoid losing time or being unable to place your base.
The steps below follow Funcom’s current Base Reconstruction Tool Guide. Because game features and restrictions can change, check the official guide again before a major move.
What to know before moving
- You need the Base Reconstruction Tool. Unlock it in the Iron Tier of the Research Menu, under Construction, then craft it in a Fabricator or Survival Fabricator.
- The tool works only in Hagga Basin. You must use it to store and restore a base there.
- Vehicles do not travel with the base. Assembled vehicles, unfinished vehicle builds, and Carrier Ornithopter Cargo Containers are excluded. The cargo containers will fall, so secure vehicles and cargo separately before storing the base.
- Placement is restricted. The base cannot overlap another landclaim, a no-building zone, or a vehicle. Another player standing in the destination landclaim can also prevent placement.
- There is a cooldown. You can store up to three bases you own. After storing and placing a base, you must wait seven days before storing that same base again.
How to move your base in Dune: Awakening
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1. Unlock and craft the Base Reconstruction Tool
Open the Research Menu and check the Construction tab for the Iron Tier unlock. Once researched, craft the Base Reconstruction Tool in either a Fabricator or a Survival Fabricator. Keep the tool with you for both the backup and placement steps. Only the owner of a base can store it.
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2. Prepare your old base and protect vehicles
Check the base before you store it. The Sub-Fief Console must have a foundation beneath it; if it sits directly on terrain, the base will not be stored. Every buildable attached to the base must also be inside the Sub-Fief Console’s limits. Move assembled vehicles, unfinished vehicle builds, and Carrier Ornithopter Cargo Containers out of the base plan and secure any cargo you need. The tool does not store additional base permissions, so note who needs access and plan to restore those permissions later.
You generally do not need to empty ordinary base storage first: the reconstruction feature is designed to preserve the base and its contents. The important exception is vehicle-related equipment and cargo, which is not included in the backup.
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3. Store the base with “Backup Base”
Equip the tool and point it at the base you own. Select Backup Base to store the base and its contents in the tool. Once stored, the base does not consume power while it is away. Funcom says a stored base is kept indefinitely, so you can choose a destination and prepare it without leaving the structure active at its old site.
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4. Choose a valid destination and place the blueprint
Travel to the new plot in Hagga Basin, equip the tool, and select Place Blueprint. Choose a clear spot, adjust the holographic preview to fit the terrain, and place the base when the footprint is valid. The tool will not place it across another landclaim or a no-building zone, and it cannot overlap a vehicle. Make sure no other player is standing in the destination landclaim while you place it.
There is one additional region restriction: bases built with Advanced Sub-Fief Consoles cannot be placed in Hagga Basin South. If placement fails, move the hologram to a different clear plot and check each restriction before trying again.
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5. Check the restored base and move vehicles separately
After placement, walk through the base and confirm that its pieces, placeables, storage, and resources are present. Reapply any additional permissions because those are not included in the stored base. Then bring your vehicles and their cargo to the new location using the appropriate vehicle process. The Chapter 3 update added vehicle relocation through the Vehicle Backup Tool; it is separate from moving a base.
Keep the seven-day cooldown in mind before you plan another move with the same base. The Base Reconstruction Tool itself cannot be lost on death, but it is still sensible to complete the relocation when you have time to check the destination and secure excluded cargo.
Why a base may not store or place
If Backup Base does not work, check that you own the base, the Sub-Fief Console is on a foundation, and every attached buildable is within the console’s limits. If placement is blocked, verify that you are in Hagga Basin, the destination is clear of other landclaims and no-building zones, no vehicle overlaps the footprint, and no player is standing in the destination landclaim. For an Advanced Sub-Fief Console, choose a location outside Hagga Basin South.
These checks also explain why simply picking a visually open patch may not be enough: the full base footprint and the console’s claim rules determine whether the preview can be placed.
Frequently asked questions
Do I have to empty my chests before moving the base?
Not when using the Base Reconstruction Tool as described in Funcom’s guide. It stores the base and its contents, including storage and resources. Vehicles and the listed vehicle cargo containers are exceptions, so handle those separately.
Can I move the base to a different Sietch?
Funcom says the listed Base Reconstruction Tool rules also apply when a base is restored in a different Sietch. The tool is still limited to Hagga Basin; check the current character-transfer and server rules separately if your move also involves another world.
Can I move the same base again right away?
No. After you store and place a base, the official guide says to wait seven days before storing that same base again. You can store up to three bases that you own.
Official references
Review Funcom’s Base Reconstruction Tool Guide for the current storage and placement restrictions. For the separate vehicle relocation feature, see the official Chapter 3 patch notes.