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Quick answer: On your PS5, open Settings > Accessories > PlayStation VR2 > Eye Tracking. Turn on Enable Eye Tracking if needed, then choose Adjust Eye Tracking. Wear the headset in a stable, comfortable position, keep your head still, and follow the on-screen dot with your eyes. Sony’s setup guide gives the same core instruction: follow the dot and avoid moving your head during calibration.
This guide explains how to calibrate eye tracking on PlayStation VR2, check that it is enabled, and separate gaze-tracking problems from ordinary headset-fit or image-clarity issues. The procedure is in the PS5 settings menu; a PS VR2 Sense controller is not required to track the calibration target, but keep your controller nearby to navigate the console.
The PS VR2 uses eye tracking to detect where you look. Depending on the game, that input can affect interactions, character responses, or eye-tracked foveated rendering, which gives more rendering detail to the area you are viewing. The feature is game-dependent: not every PS VR2 title uses gaze input or foveated rendering, and calibration will not add those features to a game that does not support them.
Calibration aligns tracking with your eyes while you wear the headset. It is different from adjusting lens distance or headset position to make the whole image clearer. If the entire view looks blurry, check the fit and lens alignment first rather than assuming eye tracking is the cause.

Sony’s room-light advice is for the headset to track your surroundings: the setup guide says to turn on room lights and avoid direct sunlight. That is not a recommendation to dim the room for eye calibration.
Turn on PS5 and PS VR2, sign in to the profile using the headset, and check that the PS5 system software is current.
From the PS5 home screen, select Settings > Accessories > PlayStation VR2 > Eye Tracking. You can also reach PS VR2 settings from the Control Center while using the headset.
Select Enable Eye Tracking. If it is already on, leave it enabled and choose Adjust Eye Tracking.
Keep your head as still as you can and look at the dot as it moves on screen. Move your eyes to follow it, not your whole head. Follow any additional on-screen prompts until the console confirms the adjustment.
Return to the game and enable any eye-tracking option the game provides. Look at a gaze-responsive element or target to check that the input follows your eyes. The effect varies by game.


| What you notice | What to check | What to do |
|---|---|---|
| Eye Tracking is missing or off | The headset may not be on, or the feature may be disabled. | Turn on PS VR2, then check Settings > Accessories > PlayStation VR2 > Eye Tracking and enable it. |
| The target does not seem to follow your gaze | The headset may have shifted or your eyes may not be centered in the lenses. | Reposition the scope and headband, adjust lens distance, then run Adjust Eye Tracking again while keeping your head steady. |
| The entire image looks blurry | Image clarity depends on headset position and lens spacing, not only gaze calibration. | Use the PS VR2 Adjust Visibility controls and lens dial. Clean the lenses with a soft, dry lens cloth if they are smudged. |
| Eye tracking works in one game but not another | Games choose which PS VR2 features they support. | Check the game’s settings and feature information. Eye tracking and foveated rendering are not universal across every title. |
| The headset loses the room or player position | This may be headset tracking rather than eye tracking. | Check room lighting and the headset’s tracking-camera settings separately; rerunning eye calibration does not recalibrate the room camera. |
If calibration still fails after you have corrected the fit and repeated the on-screen process, check for a PS5 system software update and consult PlayStation’s PS VR2 setup and eye-tracking instructions. Avoid changing room brightness as a trial-and-error eye-tracking fix; Sony’s lighting instructions concern tracking the play space.
Sony does not prescribe a weekly calibration schedule. Run Adjust Eye Tracking when the console’s prompts call for it or when gaze input appears inaccurate after you have repositioned the headset. If the whole scene is unclear, adjust headset visibility and lens spacing before repeating calibration.

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