Why League of Legends Removed the Mythic Item System
League of Legends removed the Mythic Item System at the start of Season 2024, with Patch 14.1. Riot’s reason was broader than “players wanted more builds”: the tier made it hard to serve every champion, increased item complexity, and let item effects take too much of the power and identity that Riot wanted to belong to champion kits. Mythics are not a new feature that is about to disappear; the change already happened. And while the word “forever” makes a catchy headline, Riot’s own post did not promise that no item tier could ever exist again.

What the Mythic Item System was designed to do
Riot introduced Mythic items for the 2021 preseason as a top tier of equipment meant to make a major purchase feel defining. In the original model, a champion could own only one Mythic at a time. These items often offered a distinctive active or passive, and some also had a Mythic passive that improved the champion’s stats as more Legendary items were completed. The goal was to give players an exciting item choice that helped shape a build.
That structure created a clear focal point, but it also made the Mythic slot unusually important. A champion’s early item choice could add a dash, burst effect, crowd control, healing, or another mechanic that changed how the champion functioned. Riot later found that those additions could compete with the champion’s own abilities instead of simply supporting them.
Why Riot removed Mythics
One small item pool could not fit every champion
Different champions within a broad class often need different things. Riot used fighters as an example: divers, juggernauts, and skirmishers do not all want the same stats or effects. The Mythic pool had limited room, and adding enough specialized Mythics to cover every subclass would mean adding many more items overall. Riot estimated that fully meeting the roster’s needs could require roughly 30% more items, making the game harder to learn. The developers described the roster as split roughly between champions whose Mythic needs were met and those who still lacked a good fit; that was Riot’s design assessment, not a poll showing half of players disliked the system.

Mythic effects could overshadow champion kits
Riot said items had grown into a larger share of a champion’s total power budget than it wanted. When an item supplies a major movement tool or a powerful effect, a champion can start to depend on that item to complete a pattern the base kit does not provide. Riot pointed to designing champions around item outputs as a source of “design debt”: future champions and balance decisions can become tied to systemic effects that may later need to change.
In its Season 2024 item discussion, Riot also connected stronger items to the growing value of gold and to more pronounced snowballing. The point was not that every Mythic purchase automatically ended a game early. Rather, high-impact items were one part of a wider system in which gold could translate into too much power too quickly. Riot wanted to lower item power overall and let champion abilities carry more of each character’s identity.
The tier added complexity and crowded out other choices
Every Mythic took space in an already limited item pool, leaving fewer slots for Legendary options in the rest of a build. Riot also said Mythics often needed several stats or mechanics to work for a wide range of users, which made individual items more complicated. The team wanted clearer items with more focused purposes, so players could understand tradeoffs without learning an ever-growing catalog of overlapping effects.
What changed when Mythics were removed?
The Mythic category and its one-per-champion rule were removed from the standard item system with Patch 14.1 on January 9, 2024. Riot did not replace the tier with one universal bonus or a new system that automatically modifies a player’s first Legendary item. Instead, it rebalanced the item pool: some former Mythics moved into the Legendary space with changes, some effects were adjusted, and some items—such as Galeforce—were slated for removal. Riot said it would reduce the strength of former Mythics rather than raise every Legendary to Mythic power.
| Before Season 2024 | After the Mythic removal |
|---|---|
| One Mythic item per champion | No Mythic tier or one-Mythic limit |
| A major Mythic purchase often set the build’s direction | Players choose from the reworked item pool based on champion pattern and game state |
| Mythics occupied space in the item pool and carried unusually high power | Items were redistributed, adjusted, or removed; overall item power was reduced |
| Builds were constrained by the Mythic category | Ordinary item-slot, unique-effect, and patch-balance rules still apply |

What the change means for builds now
Removing Mythics gives Riot more room to balance items around what a champion is trying to do, rather than around a mandatory tier. For players, it means an old guide that says “rush this Mythic” is outdated: the Mythic label and restriction no longer describe the current system. It does not mean every item can be stacked freely, every champion suddenly has many equally strong builds, or that a particular build stays optimal from patch to patch. Unique effects, item slots, champion tuning, and the live patch still matter.
- Start with the champion’s pattern. Ask whether the champion needs sustained damage, burst, durability, or utility, then compare items that support that plan.
- Adapt to the match. Enemy damage, crowd control, and team needs can change which defensive or offensive purchase is most valuable.
- Use current patch information. The 2024 transition changed many items, and later balance updates can change their stats or usefulness. Check current patch notes before copying exact item builds.
Was the Mythic Item System scrapped forever?
The confirmed fact is that Riot removed the Mythic item class from the Season 2024 item system. In the same explanation, Riot said it remained interested in the broader idea of an additional item tier over the long term, while judging Mythics as they existed then to be the wrong execution. So “forever” is not a claim the cited developer post supports. The practical takeaway is more precise: the old one-Mythic structure ended, and Riot shifted item design toward a simpler, less dominant role for equipment.
For Riot’s original reasoning, read its developer explanation of why Mythics were going away. Its 2024 item changes article explains the power-budget and snowballing goals, while the Patch 14.1 notes document the live transition.