Dead by Daylight’s 10.2.0 release notes include a recent fix for scaling and overlap problems in the Survivor Intent menu when the UI Scale is below 100%. That is a fix for a specific menu screen, not a statement that every HUD element is now clearer at every size. For general in-match visibility, start with In-Game HUD Scale at 100%, then lower it only if the larger display blocks too much of your view. Keep the separate UI Scale high enough to read menus and on-screen information comfortably.
These two sliders serve different purposes. UI Scale changes menu and interface sizing, while In-Game HUD Scale changes the information displayed during a Trial. Behaviour Interactive introduced separate sliders for the menu UI and the HUD so players could resize them independently. A larger HUD can make status icons easier to read, but it also occupies more screen space. The right setting is the smallest size at which you can reliably read the information you need without losing too much view of the match.
Quick recommendation
| What you need | Starting point | Adjust if… |
|---|
| Clear in-match HUD | In-Game HUD Scale: 100% | Reduce it gradually if the portraits, perks, or status elements cover too much of the action. |
| Readable menus | UI Scale: keep near its larger end | Reduce it only if menus feel oversized or important options are difficult to fit on screen. |
| More open screen space | Test a slightly smaller HUD | Return toward 100% if you need to squint or pause to identify health states and icons. |
| Small monitor or distant TV | Use a larger HUD, usually starting at 100% | Consider display distance and resolution before shrinking the in-game elements. |
These are starting points, not a universal competitive preset. The game’s display, viewing distance, resolution, eyesight, and role all affect what is readable. A larger HUD cannot reveal information that the game does not display, and a smaller HUD does not improve visibility just because it looks less crowded.
What the scale settings change
In-Game HUD Scale
The in-game HUD is the layer of match information that stays on screen during a Trial. Depending on your role, that can include player status, health states, perk and item icons, objective information, and other match indicators. Raising the HUD scale makes its elements larger and easier to spot at a glance, but can take up more of the view around the edges. Lowering it creates more visual room, but the smallest labels and icons can become harder to distinguish quickly.
UI Scale
UI Scale affects menus and interface screens outside the live match HUD. If menu text is hard to read but the in-match HUD already feels too large, raise UI Scale without increasing In-Game HUD Scale. If the menu looks fine but status icons in a Trial are too small, adjust the HUD slider instead. Changing both at once makes it harder to know which change solved the problem.
How to set a clear HUD
- Open the game’s Settings menu.
- Locate both UI Scale and In-Game HUD Scale. Behaviour Interactive’s patch notes identify them as separate sliders; the exact menu grouping can vary with the game version and platform.
- Set In-Game HUD Scale to 100% as your first visibility check.
- Set UI Scale independently so the menus are comfortable to read.
- Enter a custom or low-pressure match and inspect the information you need during play. As a Survivor, check teammate statuses and your item and perk icons; as the Killer, check the HUD elements you rely on while tracking hook progress and player states.
- If the HUD is too intrusive, lower only In-Game HUD Scale a little, then check whether you can still identify the same information without pausing or squinting.
- Keep the smallest size that remains quickly readable, or return to 100% if readability drops.
There is no single percentage that can be called best for every display. The reliable test is functional: can you recognize the information you use during a chase or objective without pulling your attention away for long? Try the same scale for several matches before making another change. A HUD that seems large in the settings menu may feel different once the match is moving.
Use the role and display to fine-tune
If you play Survivor
Prioritize player status and health-state readability. These details can affect decisions about healing, unhooking, or changing objectives. If a smaller HUD makes the player row difficult to parse at a glance, move the scale back up. The 10.2.0 fix mentions the Survivor Intent menu specifically, so do not assume that changing the menu slider will also enlarge the in-match player information.
If you play Killer
Check the HUD elements you consult between target changes, including player status and hook-related information. A slightly smaller HUD may give you more screen room, but it is not useful if you need to stop and inspect the display to read it. Keep the slider at the largest setting that does not interfere with your view, then trim it only if that visual space matters more than the added size.
If you play on a TV or high-resolution monitor
Viewing distance matters as much as the slider. A HUD that appears readable close to a monitor may be too small from a couch. Start at 100%, view the game from your normal seat, and check the smallest icons and labels you use. If those details are hard to recognize, do not lower the scale simply to make the screen look cleaner.
What to avoid
- Do not confuse UI Scale with In-Game HUD Scale. Change the slider that affects the screen you are trying to improve.
- Do not assume the 10.2.0 fix covers every element. The release notes name scaling and overlap in the Survivor Intent menu at values below 100%; they do not claim a universal HUD redesign.
- Do not choose a small scale only because it looks tidy. If you cannot read important indicators during play, the screen is not clearer for you.
- Do not alter multiple display settings at once. Change one slider, play, and compare before adjusting another.
- Do not use a specific percentage as a guarantee. Resolution, screen size, platform, and viewing distance change how large the HUD appears.
Practical visibility checklist
- Can you identify player status and health indicators without leaning toward the screen?
- Can you recognize perk and item icons quickly during an active Trial?
- Does the HUD leave enough of the play area visible for your comfort?
- Did you adjust UI Scale and In-Game HUD Scale separately?
- If you use a value below 100%, have you checked the Survivor Intent menu after the 10.2.0 fix?
For a clear Dead by Daylight HUD, use 100% as the baseline for the in-match scale, then reduce it only when screen coverage is a real problem and the smaller icons remain easy to read. Keep menu sizing separate. Behaviour Interactive’s 10.2.0 release notes document the recent Survivor Intent menu scaling fix, while its 4.5.0 mid-chapter notes explain that menu UI and in-game HUD sizes can be adjusted separately.